Either way, if you want/need some grass underground to grow plants on, you can use the geomancer's grass blocks or patches to create some (if you don't have a geomancer you can still use debug tools or command console to spawn in the summon stones for them - if you use the iconic version it will drop the item on the ground, but by default it will place an active summon stone which will immediately start to transform into the appropriate feature.) You could also do a "cavern with a hole in the roof" that is inaccessible from the outside but has an open ceiling to let light in you might even want to get creative with your geomancer to put in a spring and/or a rune sigil (a very efficient way to get a large area of grass, and some wild plants as a bonus!) to make a natural-looking "hidden grotto" that doubles as an area to put a trapper field thanks to high wilderness from trees and plants. Underground is below that plains level, even if you have a wide open pit the then anything below that initial ground line is underground.Īs far as growing crops not exposed to sunlight, I believe ACE might have a growth speed modifier for that but it should still work and I'm not sure whether it's possible to grow plants on stone in ACE but I remember it being possible in vanilla. "underground" is an interesting concept in Stonehearth - the ground level is defined within the map generator for the biome and it's generally that plains level that makes up the obvious/visible starting layer of the map, so most mountains are "above ground" since they rise above the default plains level. Originally posted by Kasa:Makes sense, any issues growing crops underground?
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